Friday, September 21, 2012

Windows 8 Skin Pack

0 comments
Windows 8 Skin Pack:  has arrived. A prerelease version of Windows 8, it's Windows reimagined and reinvented. Windows 8 Release Preview It's Windows reimagined and reinvented from a solid core of Windows 7 speed and reliability. It's an all new touch interface. It's a new Windows for new devices. And it's easy to try now whether you're installing it for the first time, or moving from Windows 8 Consumer Preview.

Get the tools you need to build Metro style apps for Windows 8. Our free download includes Microsoft Visual Studio Express 2012 for Windows 8 and Blend for Visual Studio to help jumpstart your app development project.
Our docs are optimized to make you more productive. Discover everything you need to plan, build, and sell great apps in the Windows Store.
Windows 8 has many powerful features for developers. Discover the new features for Desktop, Web, and Metro style app developers.
Dev Camps are free events that bring together developers like you to learn more about building apps. Learn interactively and get advice from expert app developers in hundreds of locations around the world.
The more apps you have, the better your experience. Apps can work together and share info, making it easier for you to do what you want.
There's an app for everyone. Browse lists of top apps, view staff recommendations, and get personalized picks based on apps you already own. And access is easy the Store is built directly into Windows 8.
Now's the time to build apps that'll launch your business worldwide. Download free tools and samples, find design and code resources, and get expert help from Windows Dev Center.

Download Windows 8 Skin Pack 6.0 For 32 Bit And 64 Bit



Read More ->>

Wednesday, September 12, 2012

0 comments



Windows 8 Release Preview:  has arrived. A prerelease version of Windows 8, it's Windows reimagined and reinvented. Windows 8 Release Preview It's Windows reimagined and reinvented from a solid core of Windows 7 speed and reliability. It's an all new touch interface. It's a new Windows for new devices. And it's easy to try now whether you're installing it for the first time, or moving from Windows 8 Consumer Preview.
Get the tools you need to build Metro style apps for Windows 8. Our free download includes Microsoft Visual Studio Express 2012 for Windows 8 and Blend for Visual Studio to help jumpstart your app development project.
Our docs are optimized to make you more productive. Discover everything you need to plan, build, and sell great apps in the Windows Store.
Windows 8 has many powerful features for developers. Discover the new features for Desktop, Web, and Metro style app developers.
Dev Camps are free events that bring together developers like you to learn more about building apps. Learn interactively and get advice from expert app developers in hundreds of locations around the world.
The more apps you have, the better your experience. Apps can work together and share info, making it easier for you to do what you want.
There's an app for everyone. Browse lists of top apps, view staff recommendations, and get personalized picks based on apps you already own. And access is easy the Store is built directly into Windows 8.
Now's the time to build apps that'll launch your business worldwide. Download free tools and samples, find design and code resources, and get expert help from Windows Dev Center.


Read More ->>

Tuesday, September 11, 2012

0 comments
Avatar James Cameron's: The Game is the official video game based on the film, and it takes you deep into the heart of Pandora.

Bigger doesn't mean better. Developer Ubisoft Montreal disregarded this mantra when creating James Cameron's Avatar, delivering a mediocre game loaded with unnecessary padding, rather than a tight and enjoyable package that could have gotten players excited about the upcoming film of the same name. In fact, if you're eagerly anticipating the upcoming Avatar movie, it's probably best that you avoid this bland and overlong third-person shooter altogether, because there's nothing fantastical or compelling about its story or characters. That isn't to say that Avatar is all bad. A branching story featuring two disparate factions makes this a two-games-in-one experience, so if you like wringing the last drop out of your $50, the single-player campaign might keep you busy for 15 hours or so. Unfortunately, while a few of those hours are entertaining, Avatar's action is too bland and tedious to justify the game's length, and a variety of bugs and bizarre design elements put a further damper on the fun.
Avatar takes place on the planet Pandora, which the human-controlled Resources Development Administration (RDA) is stripping of its resources--much to the dismay of Pandora's indigenous population, the blue-skinned Na'vi. Meanwhile, the RDA has established a way of transferring a human's consciousness into an artificially created human/Na'vi hybrid called an avatar. You play as Ryder, an RDA operative who soon finds himself (or herself, if you choose a female persona) in over his head as he discovers the consequences of the RDA's destructive presence on Pandora. About an hour into the campaign, you'll be faced with a choice: side with the RDA, or live as an avatar and take your chances with the Na'vi. Yet no matter which path you meander down, you'll meet a series of unmemorable characters, played by unexceptional voice actors who deliver their poorly written lines without a trace of enthusiasm or urgency.
If you go the way of the RDA instead, you won't wield any melee weapons and will instead shoot your way to victory. You've got a pair of pistols to get you through if the better guns run out of ammo, but they're all but useless; luckily, your shotgun, flamethrower, and other weapons seem appropriately powerful, if not exactly satisfying to use. Enemies that melt into the background and inconsistent hit detection make it feel like you're spraying bullets around willy-nilly much of the time, and humanoid enemies are too stupid to make shooting them exciting. Your foes often will ignore comrades falling over dead right in front of them, engage harmless creatures and ignore you as you pick them off, and walk directly into walls and continue to walk in place. Not that AI characters are the only ones prone to technical weirdness. You might get stuck in a crevasse while flying a banshee, fall into an inescapable fissure, or dismount from a direhorse directly into the geometry of the plant right next to it and be unable to get out.
Avatar's multiplayer modes aren't quite as useless as Conquest, letting up to 16 players compete in a variety of modes like Team Deathmatch, King of the Hill, and Capture the Flag. The multiplayer suite feel less like a throwaway than you might expect for a movie tie-in but the factions play so differently that weird imbalances become quickly apparent. A Na'vi player can crush an RDA player with a single swipe of his club, while an RDA player can jump in a mech suit and mow Na'vi down without much fuss. (Though oddly, the swarm of insects Na'vi players can unleash make short work of those big hunks of metal.) The factional differences make for some initially appealing variety, but the disparity is too great--and the basic mechanics too bland--to support long online sessions. The mechs don't feel heavy enough to make them fun to pilot, and the cavorting camera renders buggies as uncomfortable to drive in multiplayer sessions as they are in the campaign.
One of Avatar's main selling points is its use of 3D technology, so if you own a display with the right capabilities, you may get a kick out of seeing Avatar pop out of your screen. Yet even if you're one of the few lucky enough to see the game this way, no screen yet has the capability of making James Cameron's Avatar: The Game play any better than it does. It's not a bad game, and portions of it are competent, if not quite remarkable. But Avatar wears thin quickly, and the story is too fragile to compensate for the deficiencies.

Processor= 2.4GHz
RAM= 1GB
Graphics= 256MB



This Is A Torrent File Download Utorrent First.


Read More ->>

Adobe Photoshop CS3

0 comments

Adobe Photoshop CS3 Extended is the professional standard in digital imaging, with an endless selection of drawing tools, filters, and color-adjustment capabilities for manipulating items in almost any way. Originally designed for bitmap images, Photoshop lets you create eye-catching typography by placing text on paths or within shapes, perform shadow and highlight correction, explore expanded color-matching features, parlay efficient layer comps, and preview, search, and share images. Oh, and it's also the premiere program for managing home digital printing.

CS3 Extended includes support for rendering and integrating 3D images into 2D composites and video layer editing. There's also a greatly modified help menu to take the edge off your learning curve, with built-in how-to's on Preparing Art for Other Applications, Printing Photos, Working with Color and Type, and more. From simply lightening dark photos to improving color and contrast, to adding objects or people that weren't originally in the picture, Photoshop is an excellent tool whose innovative features meet any professional need.
Adobe Photoshop CS3 Extended is ideal for film, video, and multimedia professionals and graphic and Web designers using 3D and motion, as well as professionals in engineering and science, Adobe Photoshop CS3 Extended software delivers everything in Photoshop CS3 and more. Render and incorporate 3D images into your 2D composites. Stop time with easy editing of motion graphics on video layers. And probe your images with measurement, analysis, and visualization tools.
Version CS3 adds smart filters, 2D and 3D measurement tools, and Refine Edge tools.


1. Run the SETUP, install takes some time
2. After installing goes to the Crack Folder and copy "Photoshop" file.
3. Than go to "C:/program files/adobe Photoshop CS3" and then paste that file.
Enjoy :-)
Note : This is Torrent Download file. You must be Install µTorrent in your System.


Read More ->>

Freedom Fighters 1 Free Download


INFORMATION :

Freedom Fighters 1 takes place in an alternate reality that never saw the dissolution of the Soviet Union. Instead, the Red threat has continued to grow since the end of World War II, taking hold in countries as close to home as Cuba and Mexico. The game opens with the plumbing team of Chris and Troy Stone paying a visit to the clogged sink of Isabella Angelina, who also happens to be a vocal member of a watchdog organization devoted to informing the American public about the evils of the Soviet Union. The duo enters her apartment to find that it has been hastily evacuated, and soon after, Soviet troops bust in to try to find her, only to capture Troy instead. The Soviet invasion of the US has begun.
While the enemy AI doesn't seem to be quite as smart as your team, the Soviet troops are good at taking cover and using nearby gun turrets to ensure that your advance is a difficult one. They'll also use cover and will take advantage of their superior numbers, making them a consistently challenging foe. In all, Freedom Fighters' friendly and enemy artificial intelligence is easily some of the best to date in a shooter. The game has four difficulty levels, and the increase in challenge from one level to the next is noticeable. You'll definitely be taking more damaging fire as you slide up the difficulty scale. Additionally, the game is good at getting more difficult as you move through the missions. Near the beginning, you'll be facing basic troops with pistols and other light weapons. But you'll start to see larger troops with flak jackets and shotguns and heavily armored machine gunners, and later in the game you'll even face off against a tank.
The only problem with Freedom Fighters is that there simply isn't enough of it.
The only real problem with Freedom Fighters is that there simply isn't enough of it. While the game does a good job of making you think you're nearly finished, only to toss another set of missions at you, veteran action gamers should be able to get through the game on the second or third difficulty setting in eight to 12 hours. However, unlike other action games of similar length--Max Payne, for example--the game doesn't really give you much reason to go back through and play a second time. Rather than giving you access to special features or alternate modes, completing the game simply gives you the ability to go back and play any mission at will, though with the entire squad you've amassed.
Freedom Fighters is simultaneously appearing on the PC and all three major consoles. While each version of the game is about as equally impressive on its respective platform, there are definitely some differences in control. The PC version of the game makes great use of the same mouse-and-keyboard control you'd expect from most first- or third-person action games. It also offers more-precise aiming control. The console versions understandably rely on auto-aim to make up for a gamepad's relative lack of precision, though you can still aim manually in the console versions of the game, which is required for doing things like blowing up explosive barrels to take out a cluster of troops at once.
The console versions of the game all contain a four-player multiplayer mode. Though it isn't really a main focus of the game, the multiplayer mode is basically a version of king of the hill, where one team must hoist their flag and hold the position until a time limit has been reached. The PC version doesn't have this mode, but it isn't strong enough to really be missed. The ability to play the game's outstanding single-player campaign cooperatively, online or off, would have been a much more meaningful multiplayer addition.
Graphics is another area that varies from platform to platform, but again, each version looks pretty fantastic when compared to other similar titles on each system. The models look and move well, the game keeps a pretty solid frame rate throughout, and the environments are realistically urban, giving the game a nice New York City feel. Weapon fire, lighting, and most other effects look appropriately dramatic. As you'd expect, the PC version offers the greatest graphical performance, especially when running at 1600x1200 or higher with the draw distance set as far as it will go. By comparison, the console versions aren't quite as sharp, though the Xbox version's visuals outpace the GameCube and PS2 equivalents. The GameCube version also occasionally shows seams between its polygons, which makes it look slightly worse than the others, though still great in its own right. The graphics do have a bit of an impact on gameplay--it's more difficult to see troops at a distance on the console versions than it is on the PC. When you're trying to gun down an entire squad from a machine gun turret, you can't do any zooming in, so it's easier to miss a target or two.
The Russian soldiers sound appropriately menacing and speak in their native language.
The sound in Freedom Fighters is really terrific. With only a couple of exceptions, the voice work is well done. The Russian soldiers sound appropriately menacing and communicate with each other in their native language. The sounds of combat, especially when you're working with a large squad, are of particular note, as they really make you feel like you're on a battlefield. The game's music, filled with choral vocals reminiscent of the Soviet national anthem, is also a stellar high point, and it adds a perfect level of drama to the proceedings.
While the game could have been lengthier, Freedom Fighters is still just an outstanding blend of pure action and tactical squad combat. The squad control works incredibly well, making it easy even if you haven't had much experience with squad-based games in the past. Anyone looking for thrilling action with refined control and a great premise need look no further than Freedom Fighters.
After that brief setup, you're thrust into the role of Chris Stone, and you hook up with Isabella's resistance movement almost immediately. Operating from the sewers beneath New York City, the movement aims to overthrow the invaders and drive the communists out of the country. You'll start as a lowly member of the team, but you grow in popularity and influence as the game goes on, and Chris will slowly transform from an average 32-year-old plumber into a battle-hardened leader.
The game isn't terribly long-winded in its storytelling. Most of the game's plot is advanced by a series of humorous Soviet-run newscasts, which cover your actions as terrorist activities. Your missions are laid out in the rebel base, and the briefings are great at explaining the strategic significance of, say, reclaiming a high school building for the red, white, and blue. Though the story is told well and works great in the context of the game, it's pretty short on substance. Aside from a foreshadowed plot twist that you can see coming from a mile away, not a whole lot happens in the game. It must also be said that the game doesn't provide much closure at the end, simultaneously setting up for a sequel while not really leaving you with a tremendous feeling of accomplishment. A more climactic final mission would have gone a long way. These things hardly affect the incredible quality of the game's action, though.
At the outset, Freedom Fighters plays like a rock-solid third-person shooter, with smooth and responsive controls. You can shoot from the hip or raise your weapon for precision firing, which causes the camera to zoom in slightly for a cool over-the-shoulder view. You have an inventory of items and the ability to carry a pistol and one primary weapon, such as a shotgun, an assault rifle, a sniper rifle, a machine gun, a rocket launcher, or a submachine gun. You'll also be able to carry grenades, Molotov cocktails, high explosives, binoculars, and health packs that restore your health when used, though they can also be used to heal wounded civilians or other freedom fighters.
The game is saved automatically whenever you move from one location to another, and you can also make quick saves there. There are enough save points to keep things fair, but not so many that you can remove the game's challenge by saving every few seconds. It's a good balance.

Read More ->>
 

Recent Posts

| Softwares and Games. © 2009. All Rights Reserved | Template Style by me | Design by me | Back To Top |